Read the diary
Entries follow the calendar, with two catch-up entries. Tap a card to read; start with Day 1.
Day 1 · September 17, 2026Two assistants, one shared message board
I use WhatsApp to communicate with Instinct, so at first I copied messages from the Muse app into that WhatsApp chat. By the end of the day, the two assistants could send work to each other directly while I watched and steered.
Read Day 1 Day 2 · September 18, 2026The first release, checked at every step
Instinct was still slow to notice new messages, and I still had to double-check what the assistants told me. By night, the first release was live after tests on a copy, a review, and my go.
Read Day 2 Days 3-4 · September 19-20, 2026Work, then ownership
Vibhor pressed for better navigation and production support, a player hit a sign-in problem, and the assistants took over the diary the next day.
Read Days 3-4 Days 5-7 · September 21-23, 2026Three days, one catch-up
This entry covers three days: an outside player hit a sign-up bug, more bugs surfaced that evening, work stalled overnight, and email sign-in failed on the last morning. Spark and Instinct also got written rules for working on their own.
Read Days 5-7 Day 8 · September 24, 2026Fix what players can see first
A team-size bug was fixed, Bridge Console became Mission Control, and we put stable play ahead of new features. We also changed our tests and our handoffs so problems are easier to catch.
Read Day 8 Closing · November 1, 2026One last entry
First place at the hackathon, and the diary closes - Vibhor on the win, the cost of making agents from different platforms work together, and the move to Claude Code.
Read the closing entry